mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
[CLI] Add MovieTexture support
This commit is contained in:
parent
b59ba3ba94
commit
0925751776
@ -111,6 +111,17 @@ namespace AssetStudioCLI
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool ExportMovieTexture(AssetItem item, string exportPath)
|
||||||
|
{
|
||||||
|
var m_MovieTexture = (MovieTexture)item.Asset;
|
||||||
|
if (!TryExportFile(exportPath, item, ".ogv", out var exportFullPath))
|
||||||
|
return false;
|
||||||
|
File.WriteAllBytes(exportFullPath, m_MovieTexture.m_MovieData);
|
||||||
|
|
||||||
|
Logger.Debug($"{item.TypeString}: \"{item.Text}\" exported to \"{exportFullPath}\"");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
public static bool ExportShader(AssetItem item, string exportPath)
|
public static bool ExportShader(AssetItem item, string exportPath)
|
||||||
{
|
{
|
||||||
if (!TryExportFile(exportPath, item, ".shader", out var exportFullPath))
|
if (!TryExportFile(exportPath, item, ".shader", out var exportFullPath))
|
||||||
@ -260,6 +271,8 @@ namespace AssetStudioCLI
|
|||||||
return ExportAudioClip(item, exportPath, options);
|
return ExportAudioClip(item, exportPath, options);
|
||||||
case ClassIDType.VideoClip:
|
case ClassIDType.VideoClip:
|
||||||
return ExportVideoClip(item, exportPath);
|
return ExportVideoClip(item, exportPath);
|
||||||
|
case ClassIDType.MovieTexture:
|
||||||
|
return ExportMovieTexture(item, exportPath);
|
||||||
case ClassIDType.Shader:
|
case ClassIDType.Shader:
|
||||||
return ExportShader(item, exportPath);
|
return ExportShader(item, exportPath);
|
||||||
case ClassIDType.TextAsset:
|
case ClassIDType.TextAsset:
|
||||||
|
@ -121,6 +121,7 @@ namespace AssetStudioCLI.Options
|
|||||||
ClassIDType.Shader,
|
ClassIDType.Shader,
|
||||||
ClassIDType.AudioClip,
|
ClassIDType.AudioClip,
|
||||||
ClassIDType.VideoClip,
|
ClassIDType.VideoClip,
|
||||||
|
ClassIDType.MovieTexture,
|
||||||
};
|
};
|
||||||
|
|
||||||
#region Init General Options
|
#region Init General Options
|
||||||
@ -142,7 +143,8 @@ namespace AssetStudioCLI.Options
|
|||||||
optionDefaultValue: supportedAssetTypes,
|
optionDefaultValue: supportedAssetTypes,
|
||||||
optionName: "-t, --asset-type <value(s)>",
|
optionName: "-t, --asset-type <value(s)>",
|
||||||
optionDescription: "Specify asset type(s) to export\n" +
|
optionDescription: "Specify asset type(s) to export\n" +
|
||||||
"<Value(s): tex2d, sprite, textAsset, monoBehaviour, font, shader, \naudio, video | all(default)>\n" +
|
"<Value(s): tex2d, sprite, textAsset, monoBehaviour, font, shader, movieTexture,\n" +
|
||||||
|
"audio, video | all(default)>\n" +
|
||||||
"All - export all asset types, which are listed in the values\n" +
|
"All - export all asset types, which are listed in the values\n" +
|
||||||
"*To specify multiple asset types, write them separated by ',' or ';' without spaces\n" +
|
"*To specify multiple asset types, write them separated by ',' or ';' without spaces\n" +
|
||||||
"Examples: \"-t sprite\" or \"-t all\" or \"-t tex2d,sprite,audio\" or \"-t tex2d;sprite;font\"\n",
|
"Examples: \"-t sprite\" or \"-t all\" or \"-t tex2d,sprite,audio\" or \"-t tex2d;sprite;font\"\n",
|
||||||
@ -450,6 +452,9 @@ namespace AssetStudioCLI.Options
|
|||||||
case "videoclip":
|
case "videoclip":
|
||||||
o_exportAssetTypes.Value.Add(ClassIDType.VideoClip);
|
o_exportAssetTypes.Value.Add(ClassIDType.VideoClip);
|
||||||
break;
|
break;
|
||||||
|
case "movietexture":
|
||||||
|
o_exportAssetTypes.Value.Add(ClassIDType.MovieTexture);
|
||||||
|
break;
|
||||||
case "all":
|
case "all":
|
||||||
o_exportAssetTypes.Value = supportedAssetTypes;
|
o_exportAssetTypes.Value = supportedAssetTypes;
|
||||||
break;
|
break;
|
||||||
|
@ -112,6 +112,7 @@ namespace AssetStudioCLI
|
|||||||
assetItem.FullSize = asset.byteSize + m_VideoClip.m_ExternalResources.m_Size;
|
assetItem.FullSize = asset.byteSize + m_VideoClip.m_ExternalResources.m_Size;
|
||||||
assetItem.Text = m_VideoClip.m_Name;
|
assetItem.Text = m_VideoClip.m_Name;
|
||||||
break;
|
break;
|
||||||
|
case MovieTexture _:
|
||||||
case TextAsset _:
|
case TextAsset _:
|
||||||
case Font _:
|
case Font _:
|
||||||
case Sprite _:
|
case Sprite _:
|
||||||
|
Loading…
Reference in New Issue
Block a user