Fix type conversion bug

This commit is contained in:
Perfare
2022-05-21 05:46:44 +08:00
committed by VaDiM
parent 77b056de5e
commit 06b4ae9ffe
2 changed files with 15 additions and 11 deletions

View File

@ -253,28 +253,28 @@ namespace AssetStudio
switch (typeRef.FullName)
{
case "UnityEngine.AnimationCurve":
Helper.AddAnimationCurve(nodes, name, indent + 1);
Helper.AddAnimationCurve(nodes, name, indent);
break;
case "UnityEngine.Gradient":
Helper.AddGradient(nodes, name, indent + 1);
Helper.AddGradient(nodes, name, indent);
break;
case "UnityEngine.GUIStyle":
Helper.AddGUIStyle(nodes, name, indent + 1);
Helper.AddGUIStyle(nodes, name, indent);
break;
case "UnityEngine.RectOffset":
Helper.AddRectOffset(nodes, name, indent + 1);
Helper.AddRectOffset(nodes, name, indent);
break;
case "UnityEngine.Color32":
Helper.AddColor32(nodes, name, indent + 1);
Helper.AddColor32(nodes, name, indent);
break;
case "UnityEngine.Matrix4x4":
Helper.AddMatrix4x4(nodes, name, indent + 1);
Helper.AddMatrix4x4(nodes, name, indent);
break;
case "UnityEngine.Rendering.SphericalHarmonicsL2":
Helper.AddSphericalHarmonicsL2(nodes, name, indent + 1);
Helper.AddSphericalHarmonicsL2(nodes, name, indent);
break;
case "UnityEngine.PropertyName":
Helper.AddPropertyName(nodes, name, indent + 1);
Helper.AddPropertyName(nodes, name, indent);
break;
}
}