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Fix type conversion bug
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@ -253,28 +253,28 @@ namespace AssetStudio
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switch (typeRef.FullName)
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{
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case "UnityEngine.AnimationCurve":
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Helper.AddAnimationCurve(nodes, name, indent + 1);
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Helper.AddAnimationCurve(nodes, name, indent);
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break;
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case "UnityEngine.Gradient":
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Helper.AddGradient(nodes, name, indent + 1);
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Helper.AddGradient(nodes, name, indent);
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break;
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case "UnityEngine.GUIStyle":
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Helper.AddGUIStyle(nodes, name, indent + 1);
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Helper.AddGUIStyle(nodes, name, indent);
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break;
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case "UnityEngine.RectOffset":
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Helper.AddRectOffset(nodes, name, indent + 1);
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Helper.AddRectOffset(nodes, name, indent);
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break;
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case "UnityEngine.Color32":
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Helper.AddColor32(nodes, name, indent + 1);
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Helper.AddColor32(nodes, name, indent);
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break;
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case "UnityEngine.Matrix4x4":
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Helper.AddMatrix4x4(nodes, name, indent + 1);
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Helper.AddMatrix4x4(nodes, name, indent);
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break;
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case "UnityEngine.Rendering.SphericalHarmonicsL2":
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Helper.AddSphericalHarmonicsL2(nodes, name, indent + 1);
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Helper.AddSphericalHarmonicsL2(nodes, name, indent);
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break;
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case "UnityEngine.PropertyName":
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Helper.AddPropertyName(nodes, name, indent + 1);
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Helper.AddPropertyName(nodes, name, indent);
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break;
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}
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}
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