This commit is contained in:
Perfare 2017-01-20 01:49:46 +08:00
parent f60f7ac413
commit 05fd0588e8
3 changed files with 30 additions and 30 deletions

View File

@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers // You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below: // by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")] // [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.6.4.0")] [assembly: AssemblyVersion("0.6.5.0")]
[assembly: AssemblyFileVersion("0.6.4.0")] [assembly: AssemblyFileVersion("0.6.5.0")]

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@ -78,13 +78,13 @@ namespace Unity_Studio
public int bytesOfKeyValueData = 0; public int bytesOfKeyValueData = 0;
//KTX End //KTX End
//ASTC Start //ASTC Start
public byte[] astc_magicnum = { 0x13, 0xab, 0xa1, 0x5c }; public byte[] astc_magic = { 0x13, 0xab, 0xa1, 0x5c };
public byte astc_x; public byte blockdim_x;
public byte astc_y; public byte blockdim_y;
public byte astc_z = 1; public byte blockdim_z = 1;
public byte[] astc_width = new byte[3]; public byte[] xsize = new byte[3];
public byte[] astc_height = new byte[3]; public byte[] ysize = new byte[3];
public byte[] astc_length = new byte[3] { 1, 0, 0 };//I don't know what this is. public byte[] zsize = new byte[3] { 1, 0, 0 };
//ASTC END //ASTC END
//TextureConverter //TextureConverter
public int q_format; public int q_format;
@ -523,43 +523,43 @@ namespace Unity_Studio
case TextureFormat.ASTC_RGB_4x4: //test pass case TextureFormat.ASTC_RGB_4x4: //test pass
case TextureFormat.ASTC_RGBA_4x4: //test pass case TextureFormat.ASTC_RGBA_4x4: //test pass
{ {
astc_x = 4; blockdim_x = 4;
astc_y = 4; blockdim_y = 4;
break; break;
} }
case TextureFormat.ASTC_RGB_5x5: //test pass case TextureFormat.ASTC_RGB_5x5: //test pass
case TextureFormat.ASTC_RGBA_5x5: //test pass case TextureFormat.ASTC_RGBA_5x5: //test pass
{ {
astc_x = 5; blockdim_x = 5;
astc_y = 5; blockdim_y = 5;
break; break;
} }
case TextureFormat.ASTC_RGB_6x6: //test pass case TextureFormat.ASTC_RGB_6x6: //test pass
case TextureFormat.ASTC_RGBA_6x6: //test pass case TextureFormat.ASTC_RGBA_6x6: //test pass
{ {
astc_x = 6; blockdim_x = 6;
astc_y = 6; blockdim_y = 6;
break; break;
} }
case TextureFormat.ASTC_RGB_8x8: //test pass case TextureFormat.ASTC_RGB_8x8: //test pass
case TextureFormat.ASTC_RGBA_8x8: //test pass case TextureFormat.ASTC_RGBA_8x8: //test pass
{ {
astc_x = 8; blockdim_x = 8;
astc_y = 8; blockdim_y = 8;
break; break;
} }
case TextureFormat.ASTC_RGB_10x10: //test pass case TextureFormat.ASTC_RGB_10x10: //test pass
case TextureFormat.ASTC_RGBA_10x10: //test pass case TextureFormat.ASTC_RGBA_10x10: //test pass
{ {
astc_x = 10; blockdim_x = 10;
astc_y = 10; blockdim_y = 10;
break; break;
} }
case TextureFormat.ASTC_RGB_12x12: //test pass case TextureFormat.ASTC_RGB_12x12: //test pass
case TextureFormat.ASTC_RGBA_12x12: //test pass case TextureFormat.ASTC_RGBA_12x12: //test pass
{ {
astc_x = 12; blockdim_x = 12;
astc_y = 12; blockdim_y = 12;
break; break;
} }
case TextureFormat.ETC_RGB4_3DS: case TextureFormat.ETC_RGB4_3DS:

View File

@ -1447,15 +1447,15 @@ namespace Unity_Studio
{ {
var mstream = new MemoryStream(); var mstream = new MemoryStream();
var writer = new BinaryWriter(mstream); var writer = new BinaryWriter(mstream);
Array.Copy(BitConverter.GetBytes(m_Texture2D.m_Width), 0, m_Texture2D.astc_width, 0, 3); Array.Copy(BitConverter.GetBytes(m_Texture2D.m_Width), 0, m_Texture2D.xsize, 0, 3);
Array.Copy(BitConverter.GetBytes(m_Texture2D.m_Height), 0, m_Texture2D.astc_height, 0, 3); Array.Copy(BitConverter.GetBytes(m_Texture2D.m_Height), 0, m_Texture2D.ysize, 0, 3);
writer.Write(m_Texture2D.astc_magicnum); writer.Write(m_Texture2D.astc_magic);
writer.Write(m_Texture2D.astc_x); writer.Write(m_Texture2D.blockdim_x);
writer.Write(m_Texture2D.astc_y); writer.Write(m_Texture2D.blockdim_y);
writer.Write(m_Texture2D.astc_z); writer.Write(m_Texture2D.blockdim_z);
writer.Write(m_Texture2D.astc_width); writer.Write(m_Texture2D.xsize);
writer.Write(m_Texture2D.astc_height); writer.Write(m_Texture2D.ysize);
writer.Write(m_Texture2D.astc_length); writer.Write(m_Texture2D.zsize);
writer.Write(m_Texture2D.image_data); writer.Write(m_Texture2D.image_data);
var astcdata = mstream.ToArray(); var astcdata = mstream.ToArray();
writer.Close(); writer.Close();