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0.6.5
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@ -1447,15 +1447,15 @@ namespace Unity_Studio
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{
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var mstream = new MemoryStream();
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var writer = new BinaryWriter(mstream);
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Array.Copy(BitConverter.GetBytes(m_Texture2D.m_Width), 0, m_Texture2D.astc_width, 0, 3);
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Array.Copy(BitConverter.GetBytes(m_Texture2D.m_Height), 0, m_Texture2D.astc_height, 0, 3);
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writer.Write(m_Texture2D.astc_magicnum);
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writer.Write(m_Texture2D.astc_x);
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writer.Write(m_Texture2D.astc_y);
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writer.Write(m_Texture2D.astc_z);
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writer.Write(m_Texture2D.astc_width);
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writer.Write(m_Texture2D.astc_height);
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writer.Write(m_Texture2D.astc_length);
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Array.Copy(BitConverter.GetBytes(m_Texture2D.m_Width), 0, m_Texture2D.xsize, 0, 3);
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Array.Copy(BitConverter.GetBytes(m_Texture2D.m_Height), 0, m_Texture2D.ysize, 0, 3);
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writer.Write(m_Texture2D.astc_magic);
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writer.Write(m_Texture2D.blockdim_x);
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writer.Write(m_Texture2D.blockdim_y);
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writer.Write(m_Texture2D.blockdim_z);
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writer.Write(m_Texture2D.xsize);
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writer.Write(m_Texture2D.ysize);
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writer.Write(m_Texture2D.zsize);
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writer.Write(m_Texture2D.image_data);
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var astcdata = mstream.ToArray();
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writer.Close();
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