Add option to dump material assets during model export

This commit is contained in:
VaDiM
2026-06-03 03:01:42 +03:00
parent 4154ce0b82
commit 02a288894d
8 changed files with 114 additions and 34 deletions
+2
View File
@@ -70,6 +70,7 @@ namespace AssetStudioGUI
Studio.FbxSettings.ExportSkins = exportSkins.Checked;
Studio.FbxSettings.ExportAnimations = exportAnimations.Checked;
Studio.FbxSettings.ExportBlendShape = exportBlendShape.Checked;
Studio.FbxSettings.DumpMaterials = dumpMaterialsCheckBox.Checked;
Studio.FbxSettings.CastToBone = castToBone.Checked;
Studio.FbxSettings.ExportAllUvsAsDiffuseMaps = exportAllUvsAsDiffuseMaps.Checked;
Studio.FbxSettings.BoneSize = (int)boneSize.Value;
@@ -133,6 +134,7 @@ namespace AssetStudioGUI
exportSkins.Checked = fbxSettings.ExportSkins;
exportAnimations.Checked = fbxSettings.ExportAnimations;
exportBlendShape.Checked = fbxSettings.ExportBlendShape;
dumpMaterialsCheckBox.Checked = fbxSettings.DumpMaterials;
castToBone.Checked = fbxSettings.CastToBone;
exportAllUvsAsDiffuseMaps.Checked = fbxSettings.ExportAllUvsAsDiffuseMaps;
boneSize.Value = (decimal)fbxSettings.BoneSize;