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Add option to dump material assets during model export
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@@ -70,6 +70,7 @@ namespace AssetStudioGUI
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Studio.FbxSettings.ExportSkins = exportSkins.Checked;
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Studio.FbxSettings.ExportAnimations = exportAnimations.Checked;
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Studio.FbxSettings.ExportBlendShape = exportBlendShape.Checked;
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Studio.FbxSettings.DumpMaterials = dumpMaterialsCheckBox.Checked;
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Studio.FbxSettings.CastToBone = castToBone.Checked;
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Studio.FbxSettings.ExportAllUvsAsDiffuseMaps = exportAllUvsAsDiffuseMaps.Checked;
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Studio.FbxSettings.BoneSize = (int)boneSize.Value;
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@@ -133,6 +134,7 @@ namespace AssetStudioGUI
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exportSkins.Checked = fbxSettings.ExportSkins;
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exportAnimations.Checked = fbxSettings.ExportAnimations;
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exportBlendShape.Checked = fbxSettings.ExportBlendShape;
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dumpMaterialsCheckBox.Checked = fbxSettings.DumpMaterials;
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castToBone.Checked = fbxSettings.CastToBone;
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exportAllUvsAsDiffuseMaps.Checked = fbxSettings.ExportAllUvsAsDiffuseMaps;
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boneSize.Value = (decimal)fbxSettings.BoneSize;
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