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+## AssetStudioCLI
+CLI version of AssetStudio Mod.
+- Supported asset types: `Texture2D`, `Sprite`, `TextAsset`, `MonoBehaviour`, `Font`, `Shader`, `MovieTexture`, `AudioClip`, `VideoClip`
+- *There are no plans to add support for `Mesh`/`AnimationClip`/`Animator` for now*
+
+### Usage
+```
+AssetStudioCLI [-m, --mode ]
+ [-t, --asset-type ] [-g, --group-option ]
+ [-o, --output ] [-h, --help]
+ [--log-level ] [--log-output ]
+ [--image-format ] [--audio-format ]
+ [--export-asset-list ] [--filter-by-name ]
+ [--filter-by-container ] [--filter-by-pathid ]
+ [--filter-by-text ] [--assembly-folder ]
+ [--unity-version ] [--not-restore-extension]
+
+
+
+General Options:
+ -m, --mode Specify working mode
+
+ Export - Exports converted assets
+ ExportRaw - Exports raw data
+ Dump - Makes asset dumps
+ Info - Loads file(s), shows the number of supported for export assets and exits
+ Example: "-m info"
+
+ -t, --asset-type Specify asset type(s) to export
+
+ All - export all asset types, which are listed in the values
+ *To specify multiple asset types, write them separated by ',' or ';' without spaces
+ Examples: "-t sprite" or "-t all" or "-t tex2d,sprite,audio" or "-t tex2d;sprite;font"
+
+ -g, --group-option Specify the way in which exported assets should be grouped
+
+ None - Do not group exported assets
+ Type - Group exported assets by type name
+ Container - Group exported assets by container path
+ Filename - Group exported assets by source file name
+ Example: "-g container"
+
+ -o, --output Specify path to the output folder
+ If path isn't specifyed, 'ASExport' folder will be created in the program's work folder
+
+ -h, --help Display help and exit
+
+Logger Options:
+ --log-level Specify the log level
+
+ Example: "--log-level warning"
+
+ --log-output Specify the log output
+
+ Example: "--log-output both"
+
+Convert Options:
+ --image-format Specify the format for converting image assets
+
+ None - Do not convert images and export them as texture data (.tex)
+ Example: "--image-format jpg"
+
+ --audio-format Specify the format for converting audio assets
+
+ None - Do not convert audios and export them in their own format
+ Example: "--audio-format wav"
+
+Advanced Options:
+ --export-asset-list Specify the format in which you want to export asset list
+
+ None - Do not export asset list
+ Example: "--export-asset-list xml"
+
+ --filter-by-name Specify the name by which assets should be filtered
+ *To specify multiple names write them separated by ',' or ';' without spaces
+ Example: "--filter-by-name char" or "--filter-by-name char,bg"
+
+ --filter-by-container Specify the container by which assets should be filtered
+ *To specify multiple containers write them separated by ',' or ';' without spaces
+ Example: "--filter-by-container arts" or "--filter-by-container arts,icons"
+
+ --filter-by-pathid Specify the PathID by which assets should be filtered
+ *To specify multiple PathIDs write them separated by ',' or ';' without spaces
+ Example: "--filter-by-pathid 7238605633795851352,-2430306240205277265"
+
+ --filter-by-text Specify the text by which assets should be filtered
+ Looks for assets that contain the specified text in their names or containers
+ *To specify multiple values write them separated by ',' or ';' without spaces
+ Example: "--filter-by-text portrait" or "--filter-by-text portrait,art"
+
+ --assembly-folder Specify the path to the assembly folder
+ --unity-version Specify Unity version. Example: "--unity-version 2017.4.39f1"
+ --not-restore-extension (Flag) If specified, AssetStudio will not try to restore TextAssets extension name,
+ and will just export all TextAssets with the ".txt" extension
+```