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- new streamlined and modular code for exporting assets
- improved export status messages - support for DXTn Crunched textures (extract only)
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@ -176,7 +176,6 @@ namespace Unity_Studio
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}
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}
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asset.TypeString = asset.Type2.ToString();
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if (UnityClassID.Names[asset.Type2] != null)
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{
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asset.TypeString = UnityClassID.Names[asset.Type2];
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